A familiar world. A new perspective.
We are rebuilding Valkar 2’s graphics foundation with DirectX 11, bringing a modern technical base to a familiar world.

Some worlds feel familiar from your very first step. We are preserving that feeling while renewing the graphics foundation behind Valkar 2. Our Windows client is being prepared with rendering powered by DirectX 11.
What is changing?
This work goes beyond cover artwork or a new interface. The graphics layer that brings the game’s scenes to your screen runs on DirectX 11. Characters, environments and the game interface are rendered through this foundation inside the Windows client.
An old passion, with a stronger technical foundation.
The world keeps its character.
Progression from the first level, Metin and boss farming, player trade and guild competition remain at the heart of Valkar 2. The graphics work moves forward while preserving the world’s distinct character and familiar flow of play.
What does your computer need?
The client requires 64-bit Windows and a graphics card supporting Direct3D feature level 11_0 or above. Having DirectX installed alone does not establish that your graphics card supports this feature level. Performance depends on your hardware, resolution and selected settings.
Preparations continue.
Scene and interface checks remain part of our client development process. Follow the official download page and the Valkar 2 journal for client availability and launch announcements.
Prepare for your adventure.
The client is coming soon. Prepare your free account and follow the latest updates here.

